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DonFerrari said:
Pemalite said:

Basically a TLDR:

Microsoft is basically keeping the development environment very similar from the Xbox One to Xbox Series X.
Which makes sense as the Xbox Series X's GPU although Navi based, is still based on the Graphics Core Next instruction set, the CPU is still the same x86 instruction set.

So allot of the tools and development pipeline can just be retained but improved and that flows onto development.

So similar to developing to Xbox One, that type of familiarity is good for devs and can speed up process.

Indeed, very much so.

I would imagine the same would be for the Playstation 5, this is likely going to be one of the first console generations where there hasn't been a paradigm shift in development environments going from one generation to another, but refining and improving what was already established.

That's a good thing, we should see the Playstation 5 and Xbox Series X's potential tapped very quickly.



--::{PC Gaming Master Race}::--