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Shadow1980 said:

Good post :) I agree

For Nintendo concentrating all their franchises into one device has helped, that device also being good is the underplayed aspect. The Switch is used by the majority of users both portably and docked that proves that this was the correct concept. But the main thing that sold the 3DS and now Switch is Nintendo's output. You cannot play Animal Crossing, Splatoon, Smash, Mario Kart, Zelda, Pokemon, Mario, Ring Fit on anything else... and that for Japanese audience at this price is enough to stop the decline. 

Sony has the pulse of Western Market with its output but Spiderman or God of War will never sell over 1M physical in Japan because they are not on the Switch.  In the end of the day Sony hasn't really been a Japanese managed company for a while and their gaming output and global strategy is focused on what has made it the dominant platform in the West and that's just outplaying Microsoft for the past few years.  

I'm sure when streaming becomes profitable for Sony they will reenter the portable space with their AAA efforts in Japan but they would still be a niche, because they are Western focus by design. 

hinch said:

The only thing I can find is Dark Souls 3 - 313k from Aug 2016. Sold 500k according to Wiki - in Japan and Asia.

Apparently supposed to be quite popular there. Call of Duty and Battlefield series pulls in respectable numbers as well. Like 300k+

What I'm quoting is Physical Sales, Wiki could mention official shipped+digital numbers from official news, which is different. When discussing such numbers I'm looking at Famitsu numbers, since those are the most complete numbers we have for the vast majority of titles. 

Japan is slower to adopt digital and for the most Japanese 3rd Party titles post-launch also competes with 2nd hand sales. This is one of the reasons most Nintendo games never go on sale, while an over-shipped game like FFXV never sells any additional copies in Japan(you can buy it 2nd hand for Y500). Nintendo rarely over ships games, while some publishers do but it's retailers that actually eat the loss. 

While in the West over 50% of people are buying games digitally in Japan even for the PS4 that percent is at 30% max for most titles. 

Last edited by noshten - on 10 June 2020