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eva01beserk said:
Bofferbrauer2 said:

Just logic.

An SSD like the one in the PS5 doesn't come in cheap, and certainly costs a lot more than the one in the XSX for the same space. So Sony needed to sacrifice on something to not let the price go overboard, and the only place where they really could do so was on the GPU die. Having a GPU that's 30% smaller than the one in the XSX can save up a lot of money that's needed for the expensive SSD in the PS5. Hence why the PS5 GPU has much less CU than the one in the XSX (36 vs 52) and tries to compensate for it with high clock speeds (2.23 Ghz vs 1.8 Ghz).

Wrong. What would cost more to develope on the ssd is the development. Once that is done with the cost to produce will be maybe a tiny bit more if any at all. Cost of developement on pc translates to higher price because they need to make their money back on the hardware. But cost of development does not translate to higher cost on consoles as they dont make money on conssoles sold, but software and subcriptions after the console is bought. 

Depends on the kind of chips they use. Unless that has been specified before and I missed it, the next part will explain why I think it will be more expensive.

For such a fast connection, I don't see Sony using TLC or QLC chips, but rather the more expensive MLC or even SLC or 3D XPoint. Microsoft on the other hand, could use TLC for their chips, which are much cheaper to produce than MLC, SLC or XPoint. There's also the (longshot) possibility that they use NOR memory instead of NAND, since that one is much faster than NAND on read and has a longer MTBF, but is much more expensive (2-3 times as much), less densely packed (50-80% extra size for the same capacity) and is somewhat slower at writing tasks.

Finally, the way it's connected and intertwined with the rest of the hardware could need a thicker PCB with more layers to work out correctly, and that can quickly drive up the prices.