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Otter said:
goopy20 said:

That will be all up to console sales and which platform 3rd party developers will be targeting as the base platform. Sony's SSD doesn't just make games load faster, it's also there to make development much easier. If they still need to use tricks like elevator rides on the Series X version, that whole benefit of easier to develop for is kinda lost. We'll see but we already know UE5's core features were practically designed around Sony's SSD tech.

Personally I do think we're not going to see much difference in most 3rd party games, unless Series X sales really completely bomb. But Sony's exclusives should stand out quite a bit, though.

They won't.

Everyone can ignore this poorly thought out quote from the executive. a 2x difference in speed is not going to equate to elevator vs no elevator, it'll be level of detail and pop in. Just as the PS5's CPU/GPU shortfalls will not result in graphical features missing but lower resolution targets when the hardware is being stressed and less fps stability when the CPU is being stressed. 


We don't really know to be honest. I mean could that specific UE5 demo have run on Series X as well? I would've thought so, but after reading this quote from a MS exec, I'm starting to have my doubts. All we know for certain is that Sony has shown Spider man with zero loading times and we've seen State of Decay loading in 10 seconds. I also think Sony wouldn't have put so much effort in their SSD tech if it would just mean a bit less pop-in and load a couple of seconds faster. They practically build their whole console around it and are convinced it's the key to the next generation, which a lot of developers seem to be agreeing with.

It wouldn't surprise me if MS releases a mid-gen Series XXL with a faster SSD.