Actually the N64 era of "only cartridges have the high speed to make 3D worlds! Playstation's slow CD can't do it!" was largely bull shit even back then.
The Playstation was able to do fully 3D polygonal games just fine on top of doing cinematic style games far better than what a cartridge could achieve.
I/O is overrated, I doubt you'll see anything that great on a PS5 that an XBSX doesn't do better. It has a better GPU + a very fast SSD on its own and developers are not going to lock out the PC market + potential Switch 2 + XBox market for some PS5 solution that will probably be outdated by PC parts soon enough anyway.
A "regular" NVMe SSD is more than good enough and there's nothing that magical or special about that, iPhones have had NVMe speed for half a decade now.
Nvidia's DLSS is quite frankly a far bigger deal for graphics performance IMO than anything PS5 or XBSX bring to the table hardware wise (lame duck AMD graphics hardware). With DLSS, an old 2070 vanilla card (not even Super) from two years ago likely can outperform a PS5 or XSX, quite easily at that.
Last edited by Soundwave - on 08 June 2020






