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Pemalite said:
goopy20 said:

"especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

StarCitizen.

goopy20 said:

I just think next gen consoles should be about pushing overall visuals and seeing new gameplay experiences that aren't possible on current gen. Its normal that 3rd party developers release a ton of cross gen titles but its the 1st party developers that should be setting a new standard early on. Just a bump in resolution and fps isn't that imo. That's why I prefer Sony's strategy much better than MS's smart delivery thing. Not saying native 4k and 120fps isn't awesome, but that is what pc is for. 

How many exclusives really push a Playstation or Xbox every year?

It's the exception of game releases not the overall norm.

goopy20 said:

"especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

StarCitizen.

goopy20 said:

Consoles are always going to be the base platform for 99% of the developers, so if they're aiming for native 4k on consoles already, what would be the point of buying a RTX3080? Maybe Ray Tracing could make the pc versions stand out, but I don't think we will see full blown path tracing in multiplatform games on high end pc's. More likely we will see toggle on/ off Raytracing like we're seeing now on RTX cards that ad some reflections here and there. Not because full dynamic path tracing isn't doable on next gen gpu's, but more because of parity with consoles.

The PC aren't the consoles.

Why do PC gamers buy the latest and greatest? Simple really.  Consoles tend to go with around medium-quality settings comparative to the PC, we can sink all that extra processing into chasing those higher visuals on the PC, which is why the PC has the best graphics.

For example many console games leverage Screen-Space Ambient Occlusion where-as on PC games will typically run with Horizon Based Ambient Occlusion, it's more expensive, it's higher quality. - Console gamers probably won't tell the difference as they aren't sitting just a foot away from a display, but on a PC panel, you can certainly tell the difference.

The PC just has better quality visual settings which are more demanding on hardware, consoles are all about a game of sacrifices, the extra performance saved by opting for SSAO means a developer might be able to invest a little extra processing into improving the lighting of a scene... The PC can just have it all.

Not only that... 4k is all well and good, but you do realize the PC can have resolutions higher than 8k?

None of this is free on hardware.

Star Citizen is the only exception on pc, and even that wasn't full designed around SSD as you can play it with a HDD as well.

I know multi platform games will always have higher graphics settings on pc. However, the core game is typically still designed around base consoles. Things like SSD and Ray Tracing have been around for a long, long time but there's a reason why developers aren’t yet building games that truly take advantage of them.

That's my problem with the strategy behind Series X. It has amazing hardware but they're taking a very pc-like approach, where core games will be designed for much weaker hardware and all those precious Tflops are "wasted" on things like 4k and higher graphics settings. Things that, like you said, most people won't notice when your sitting quite a distance away from the tv. Console games shouldn't be about scalability, developers should be allowed to push the limits of the hardware to get the best results out of it. 

I mean you could take a Xone game like Gears 5, crank the settings up to ultra/4k and it would be impossible to hit 60fps on a RTX2070 Super already.

But here's the thing, would you consider Gears 5 in ultra settings a true next gen game? Because that seems to be MS's definition of what next gen gaming is about. Sony is doing it the old fashioned way and are all about raising fidelity first and looking at fps/resolution later. The reason why that UE5 demo looked so impressive isn't because it's impossible to run it on anything but a ps5. It's because it was the first time ever that we got to see what a RTX2080 and a NVME SSD could potentially do, besides running current gen games in 4k, inefficient graphics settings and faster loading times. What some people don't seem to grasp it that if it was running in 4k/ 60fps with ray tracing enabled, it probably wouldn't have looked the way it did.

That's why I think we'll be seeing a lot of 1st party games at MS's July event running in 4k/60fps on Series X, while Sony will be showing games running in 30fps/1440p. MAybe some peope care more about 4k than others but we've already seen how the masses are going to react to both strategies and which platform is going to have the bigger next gen wow factor.

Last edited by goopy20 - on 07 June 2020