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sethnintendo said:
Conversations to me are more bland and repetitive than previous iterations. Past versions were repetitive but not as much as this one. I've only had a few conversations where they actually made me laugh.

One would think it wouldn't be hard to take some of the funniest dialogues of previous versions and keep them or make it more varied. Like the villager should have humor dialogue that mixes it up with serious and other dialogues. They hardly ask any questions or allow me to tell them what I really like. They usually just ask about an alt character I have then only let me reply sure do or don't know. This should be the easiest part of the game to make. How hard is it to come up with text? Apparently it's fucking hard.

To be fair to the devs, dialogue in Animal Crossing is probably one of the largest jobs on the project, especially when you factor in localization. Another thing to consider is that dialogue quality takes a lot longer to assess than any other element of the game from a production standpoint. It takes much less time to asses the quality of code and art, and when there's a quality issue with functionality or dialogue, it's far more apparent than it is with flavour text. You can rough out code, rough out text, and rough out art - of those three things, the issues with the code and art are immediately apparent while the text requires much more examination, and if it is a large volume, it might take hours per character.



I describe myself as a little dose of toxic masculinity.