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LudicrousSpeed said:
goopy20 said:

Even though I understand the reasoning behind it, I still think it's a terrible idea to hang your hat on cross-gen and compatibility alone, when launching a next gen console. We all know what these smart delivery games will look like. We've been seeing it on pc for decades. Sure, Gears 5 on ultra settings does look a helluva lot better than the base Xbox One version, but it's essentially still the exact same game. It has the same ai, level design, physics, assets variation etc. no matter which version you're playing.

The whole point of Sony's UE5 presentation was to demonstrate how the SSD opens up possibilities for a complete shift in core level design. Smart delivery games simply can't take full advantage of that until MS finally ditches support for the Xone 2 years later. Even then we don't know what kind of pc specs they will be supporting, though. I mean will the pc version of Gears 6 really require a RTX2080 and a super fast SSD, or will it also run on more common gpu's like the GTX1060 and "normal" SSD's? Because if it's the later, those games will also not be able to take full advantage of the Series X's hardware.

Yes yes complete shift in level design thanks to SSD. And yet it played out like any generic action game would have from the last two gens, complete with narrow corridor wall squeeze. 

You continue to ignore the fact that this engine you’re praising for a tech demo, is designed to scale all the way down to smartphones and tablets LOL. Come on.

And you’re still parroting nonsense about MS supporting cross gen two+ years after XSX launches. How long is a max of two years from November 2019? Seems like November 2021 to me. Again, max. 

If they were to continue cross gen past that then the only reason would be that it’s a huge success and gamers are enjoying the value. Try to be less optimistic please.

I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5. It wasn't something running in native 4k and 120fps that could be down scaled to the Switch at 1080p/30fps. It was designed to look as good as possible by targeting 1440p and 30fps, while taking full advantage of the ps5's hardware.

Like I said, the max 2 years of cross gen titles isn't written in stone, it'll be completely dependent on how fast common gaming pc's will evolve. If the average gaming pc still has a GTX1060, 4 years from now, that will be the base hardware their 1st party studios will be targeting. And if the masses don't have NVME SSD's, Series X games also can't take full advantage of it. Maybe there is value in MS's approach, but not if you buy a next gen console and expect to be blown away by next gen games, designed specifically for Series X.