LudicrousSpeed said:
Yes yes complete shift in level design thanks to SSD. And yet it played out like any generic action game would have from the last two gens, complete with narrow corridor wall squeeze. You continue to ignore the fact that this engine you’re praising for a tech demo, is designed to scale all the way down to smartphones and tablets LOL. Come on. And you’re still parroting nonsense about MS supporting cross gen two+ years after XSX launches. How long is a max of two years from November 2019? Seems like November 2021 to me. Again, max. If they were to continue cross gen past that then the only reason would be that it’s a huge success and gamers are enjoying the value. Try to be less optimistic please. |
I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5. It wasn't something running in native 4k and 120fps that could be down scaled to the Switch at 1080p/30fps. It was designed to look as good as possible by targeting 1440p and 30fps, while taking full advantage of the ps5's hardware.
Like I said, the max 2 years of cross gen titles isn't written in stone, it'll be completely dependent on how fast common gaming pc's will evolve. If the average gaming pc still has a GTX1060, 4 years from now, that will be the base hardware their 1st party studios will be targeting. And if the masses don't have NVME SSD's, Series X games also can't take full advantage of it. Maybe there is value in MS's approach, but not if you buy a next gen console and expect to be blown away by next gen games, designed specifically for Series X.