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Pemalite said:
goopy20 said:

Even though I understand the reasoning behind it, I still think it's a terrible idea to hang your hat on cross-gen and compatibility alone, when launching a next gen console. We all know what these smart delivery games will look like. We've been seeing it on pc for decades. Sure, Gears 5 on ultra settings does look a helluva lot better than the base Xbox One version, but it's essentially still the exact same game. It has the same ai, level design, physics, assets variation etc. no matter which version you're playing.

The whole point of Sony's UE5 presentation was to demonstrate how the SSD opens up possibilities for a complete shift in core level design. Smart delivery games simply can't take full advantage of that until MS finally ditches support for the Xone 2 years later. Even then we don't know what kind of pc specs they will be supporting, though. I mean will the pc version of Gears 6 really require a RTX2080 and a super fast SSD, or will it also run on more common gpu's like the GTX1060 and "normal" SSD's? Because if it's the later, those games will also not be able to take full advantage of the Series X's hardware.

An RTX 2080 in 2 years time will be 4 years old. It will be old and out dated. - It might even be superior to the Xbox Series X.

Consequently the Geforce GTX 1060 will be 6 years old. - How long are cross-platform developers required to support old PC technology? Let alone mid-range or low-end parts?

Fact of the matter is, game engines are scalable, they can scale level design, physics, number of A.I characters and so forth... We saw this last generation when the PC build of frostbite games looked and played a generation ahead of the outgoing Xbox 360 and Playstation 3 consoles.


I know a RTX2080 is 2 years old already but that doesn't change the fact that only a very low percentage of pc gamers currently own one. I think the biggest issue for Series X is that MS is so pc centric this time around, instead of doing a hard reset like Sony is doing. Their big first party studios are already making games that are way more catered towards pc than console gamers like Gears Tactics, Wasteland 3, Flightsim etc. Its pretty obvious that PC gamers are their main focus now and the truth is that the average gaming rig still has a GTX1060 or lower in there. Will that change due time? Of course it will, but we have no idea if that will take 1 or 6 years. Especially when you consider that a 2-year-old RTX2080 still costs around $1000 where I live. 

That's why I've been saying for months that the 1 or 2 year cross gen support isn't set in stone. Its not about just the Xbox One, it's about when hardware like a RTX2080, Ryzen cpu and a 1TB NVME SSD will be main stream among pc gamers. Until that happens I'm sure we're not going to see any Series X exclusives pushing the console to its limits at a targeted 30fps and 1440p. Instead we will see Xbox games that'll run fine on something like a GTX1060, and will just run better on Series X.

Last edited by goopy20 - on 05 June 2020