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shikamaru317 said:
Kyuu said:
There isn't much MS can do at this point. They chose the CrossGen route which gives them the advantage of having a much larger player base to sell their games to, as well as those "pro-consumer" points their fanbase know and love. This comes at the expense of visually and maybe mechanically inferior early games to PS5's true exclusives, which may snowball into them lagging behind on the graphics front throughout the entire generation. The UE5 tech demo was the tip of the iceberg, not that I expect early Sony AAA games to match the level of what was shown in the demo, but I feel they won't be too far behind either.

MS can still put together a short playable true XSX tech demo, but the gap in quality between it and the actual XSX launch games would be pretty damn massive that casuals will call it fake.

You're assuming that MS is planning to use scaling for these cross-gen games. If the rumors are true, that is not the case, at least not for all of them. Supposedly for their 2 big launch titles, Halo Infinite and Forza Motorsport 8, separate current gen and next-gen builds of the games are being made, so that the Xbox One won't be holding back the Series X. We saw this done with some Microsoft exclusives on Xbox One that were also on 360:

All 3 of the above games had their 360 versions developed separately from the Xbox One version by porting studios. If the rumors are true, MS is doing the same thing with some of their cross-gen games this time around, but are doing the XB1 versions internally instead of relying on porting studios to do them. Supposedly the Halo Infinite trailers were already saw were running the Xbox One X build of the game, so if the rumors are true, the Xbox Series X build of Halo Infinite we see in July will look quite alot better, as the new Slipstream engine was built specifically for next-gen Halo development, not current gen.  

It is likely that some of their 2021 cross-gen games (like Hellblade 2) will have separate XB1 and XSX builds as well, though some of them may use scaling instead (mostly the smaller A and AA projects I would guess will be the ones to rely on scaling, since graphics don't matter as much on those). Then starting in early 2022, XB1 support will be dropped most likely, as Matt Booty only said games would be cross-gen for the next 2 years (meaning 2020 and 2021).

I haven't heard any rumor about Halo Infinite being developed separately for Series X, do you have a source for that? In any case, we'll see soon enough.