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Shaunodon said:

I'm guessing you didn't watch the DF review yet, but they mentioned it made some improvements in portable mode over Xenoblade 2, while still not being ideal.

It's possible expectations for this game were set a bit too high. Outside of static trees, not ideal portable mode, and underwhelming resolution with occasional dips, this game still looks fantastic.

I did, and I'm glad to hear that it's still a lovely looking game (as always), despite some letdowns. I also thought the fact that they pointed out moving trees in the 3DS version was hilarious. It is a little strange that Monolith dropped that for this release, as the emphasized the moving grass for Torna in many interviews.



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