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NightlyPoe said:
One big, "Meh," from me. I'm getting rather tired of having Digital Foundry numbers as the basis for internet kerfuffles instead of the minor disappointments they are. We just went through this on Wonderful 101 for some silly reason. Games are games, not a set of benchmarks. If it does take away from the experience, by all means note it like it was in Xenoblade 2. But, no, we certainly don't "Need to talk about" Xenoblade's resolution.

It'll probably get a patch soon enough either way.

And I though that patches were a tool that only the incompetent devs of AAA games used on their unfinished and unpolished games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."