By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:

Well, here's an idea of the exact type of quality you'll get by Jan 2022 (yes, mark it)...

Img

Remember what I said about instancing? 4K? High poly count (8.7m polygons here)? That is a scene I rendered using all of the game engines I could while incorporating everything I've explained since 2018. This is the typical look for an open-linear game in the next generation. So, think Tomb Raider, Uncharted, or Gears of War... This is much like the Epic UE5 demo, but the character is of higher quality (quality you van expect the PS5 and Xbox Series X to pull off).

When the first PS5 exclusives are shown off, come back and compare. Hint: You're welcome :)

But Platinum Games CEO said there won't be a visual difference in graphics for the next gen and also we have that DSLL3.0 on Switch 2 will have the same IQ using 1/10 of the power.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."