RolStoppable said:
I don't get it. You don't want games to be hard anyway, so level design that keeps multiplayer in mind can only be beneficial to you. Additionally, a new game like Odyssey or Galaxy would have less challenging level design than a new 3D World by default, because only the latter game seriously tackles the platforming element. |
I don't mind if it doesn't tackle challenging platforming, I just found the levels a lot more engaging thanks to the gravity antics in Galaxy's case and the exploration and Capture mechanics of Odyssey. With both it always felt like something cool, clever and novel was always around the next corner. 3D World was a more straightforward obstacle course, which is fine, and it's still good, but it didn't capture the imagination and sense of discovery in the same way.