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curl-6 said:
Pemalite said:



There is no guarantees that Nintendo will use DLSS with Switch 2 either, Nintendo does what Nintendo does.

My thinking exactly; Nintendo tends to make weird hardware decisions and not prioritize visual performance, so it would not surprise me if Switch 2 forewent DLSS.

The Tegra X1 was a pretty damn powerful chip for a portable device that was supposed to release in 2016, Nintendo's hardware decisions are not that weird of late, the days I think of Miyamoto getting to do whatever he wants on hardware just because he has some preference are over. 

DLSS is not about cutting edge power ... it's the exact opposite ... it lets lowered powered hardware punch way above its weight. It's basically tailor made for a system like the Switch, Nvidia doesn't have a big incentive to push this for PC GPUs because otherwise people would just buy cheap GPUs. But for a Nintendo system it makes perfect sense. 

DLSS on Switch can mean they can keep their games locked at insanely low resolutions, you may never have to render even above 960x540 really (docked). And Tensor cores are basically part of all modern Nvidia graphics chips, even modern Tegra designs like the Tegra Xavier has Tensor cores. 

I'm sure Nintendo would like to have games like Monster Hunter World 2 and Resident Evil 4 Remake, they stand to make a nice $10/unit profit if the hardware can run those games, there's no reason to not do it. 

Even for "non graphics intensive" games DLSS can have a benefit ... a Switch 2 game that you want to run 1080p undocked for example (like a Kirby game platformer) could just run at 540p instead and lower the power consumption of the chip and consume far less battery. The DLSS algorithm doesn't care whether your image is a high end one or some simple 2D Kirby game, it will reconstruct them the same way, so it will take that 540p image and give you a 1080p one. I'm not sure on this, but I'm pretty sure this could also save from games having to be so large if they can release them with such low native resolutions and let the DLSS reconstruct it, maybe a game that would otherwise be 32GB can now fit on a 16GB cartridge. That saves Nintendo $$$$. 

There's lots of benefits. 

Last edited by Soundwave - on 25 May 2020