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goopy20 said:

However, you have to keep in mind that duplicate assets will be a thing of the past, there will be much better compression in hardware, and you will be able to install parts of a game. It'll depend on how ambitious the game is, but overall they might actually be smaller than we're seeing now. 

So where is the rest of the game when you only have installed a part of the game, when you reach the next level or load a savegame in a totally different part of the game?

Will the suddenly needed part then be installed from the optical disk with 0.02 - 0.05 GB/s (20 - 50 MB/s and very bad seeking speeds on the disc) or from the internet servers with 0.001 - 0.1 GB/s (1 - 100 MB/s)?

And how much is "much better compression"? 2x or 3x of current compression techniques? More? Less?

I'm also getting mixed signals about the advantages of the 5.5 GB/s PS5 SSDs compared to the 2.4 GB/s XBO SSDs or even slower NVME or SATA SSDs... will the needed data transfers per area of the games be huge (so the faster SSD is in advantage by speed but in disadvantage by capacity) or won't the needed data transfers grow compared to current gen systems due to better compression (so slower SSDs are still "good enough" to load the assets fast)?

You can't have it both ways.