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Conina said:
goopy20 said:

I think, not having to scale assets, will benefit developers of all shapes and sizes. It will be great for Indie developers working with a limited budget, but AAA games should also benefit greatly on the creative side. Just having a massive leap in assets variation alone is going to be a major game changer and should make for much more interesting and immersive world design. 

Not scaling down assets in advance will probably also let the file sizes of games explode.

Unfortunately Epic games didin't tell use, how many GB storage space were necessary for that 9-minute demo on the PS5 dev kit and how much necessary storage space we can expect for a full-sized 20-hour AAA game with unscaled assets.

I wonder if at least 4 "nanite-like" AAA games will fit on the 825 GB SSD (so less than 200 GB on average per game).

True, storage will probably be an issue with the launch models. It was the same thing with the ps3/ps4 and why they released models with bigger HDD's later on.

However, you have to keep in mind that duplicate assets will be a thing of the past, there will be much better compression in hardware, and you will be able to install parts of a game. It'll depend on how ambitious the game is, but overall they might actually be smaller than we're seeing now.