By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machiavellian said:
goopy20 said:

Because Epic has told us so. 

"The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures."

They've been talking about it for years, and you think Sony forgot to bring its own developers in the loop? The whole demo was to showcase what's possible through the dramatic increase in storage bandwith. They didn't touch on ray tracing, new physics or whatnot, SSD was the whole center of the demo. 

NO, I just do not believe Epic told Sony engineers how they were going to develop UE5.  I highly doubt they shared source code or that Epic told them anything about how Lumen and Nanite work.  Why would they, they are an engine seller so why would they just give Sony their tech so they can then develop something similar and give it away to other Sony studios. You can give 2 people the same problem and how they come to a solution can be totally different.  I use to teach a developer class for the one of the companies I use to work for.  You would probably be surprised how many different solutions we would get for a given problem.  Most times no one solution was the same and some were so radically different, I wondered what they were thinking.

Epic aren't selling their engine dude, you can just download it for free... You only pay a revenue percentage once you're selling your game. Since 99% of the developers will be using these next gen consoles as the base platform, it's very important for Epic that their engine is completely optimized for next gen consoles. That's why they've been collaborating so closely with Sony and I'm assuming MS as well. If both consoles didn't have a SSD, Epic probably wouldn't have designed Nanite and gone with something else.

The SSD is obviously there to tackle bandwidth bottlenecks that we're seeing in current gen game development, and it's not rocket science to figure out that Sony's 1st party studios have their own engines that tackle that same problem. Since their engines will be specifically designed for the ps5's architecture, I'm guessing they'll be even more efficient. I mean when was the last time an Unreal powered game beat the Sony exclusives in visuals?