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DonFerrari said:
Machiavellian said:

You have no ideal how long Epic has been working on Lumen or Nanite.  These are just tech advances that they could have been working on for years but could not realize their tech until consoles caught up with PC like CPU, GPU and memory.  I am telling you there is absolutely no guarantee that Sony devs are doing anything close to either tech.  Those are specific tech Epic has been making for their engine, Sony could be making something totally different, nothing at all or something similar.  To expect to see the same thing Epic has done means you do not know how the development process works.  This is why ever engine does not always have the same or equivalent tech especially a brand new engine.

PS5 may have been in development for 5 years but when was finished hardware available.  Engine development takes years to complete and test and it also need finished hardware to do it with.  Its probably the main reason you did not see any RT in Epic UE5 demo since they only had complete hardware for so long.

Its as if you believe UE5 was in development based on PS5 roadmap and I am saying UE5 would exist if there were no PS5 or even XSX because the PC already have all the hardware components that both consoles have.  Other engines have started to take advantage of SSd just so what makes you believe it wasn't on Epic roadmap.  If anything Epic explained to Sony and MS that an SSD should be a baseline storage unit for your new console.

And you know for how long Epic is working on UE5?

When you can show me in my reply where I made such a statement you let me know.  I stated you have no clue how long they have been working on those 2 engine pieces.

Just look at the spoilers CGI have been giving us for over 2 years and you'll see that Nanite and lumen is the type of stuff the market was moving torwards for quite some time.

I have and from what CGI is saying their is tech that Epic is not even doing as of their showing.  Do you not understand the concept that in development who knows what the Devs are concentrating on or how they come to a particular solution.  No engine designer make the same choices, if you want and example look at Carmack and Sweeny development over the years with ID tech and Epics engine.

PS5 is based on PC architeture and have a baseline and roadmap, if the engine depended on the HW being finished and devkits available them games would also depend on it so consoles would release without any games at all.

You do know that the PC could have been the baseline for UE5, just because you see a demo running on the PS5 does not mean Epic waited to start Lumen and Nanite development for that piece of hardware.  

You are claiming I have no idea about gaming development but it seems you have even less idea of it.

I will admit I do not do game development but I do development on an enterprise level.  What I do know is that just because one developer came to one solution to a problem does not mean other developers will.  

I never said UE5 was developed due to PS5 roadmap, I said Sony engines was developed with the roadmap in mind, you keep mixing and misquoting me to try and invalidate my posts just to avoid admitting you were wrong on your understanding of the "lumen like and nanite like" techs being on Sony engines.

This is what I am talking about, you have no clue what Sony devs have been developing or even if they are developing the same tech. There is no guarantee that Sony devs will have anything remotely similar.

Sony heard from plenty of devs that they wanted SSD but knew it wasn't possible, this was talked by Cerny and some devs as well.

We keep going back to the SSD but that has nothing to do with Sony doing the same thing as Epic.  Epic tackled two issues one way, we have no clue how Sony devs tackled the same issue or even if they did anything at all similar.  They could have a totally different solution that does absolutely nothing like Lumen or Nanite.  They may or may not have a global illumination solution but do something totally different.  This concept just seems to escape you.