Machiavellian said:
The reason it doesn't make sense to you is that you probably never developed code on that type of level before. All engine developers are not the same and how they tackle a problem also may be totally different. Sony SSD is not needed for UE5, especially for Lumen and Nanite. As far as Sony SSD, what does that have to do with the 2 technologies Epic shared with their demo. What makes you believe Epic and Sony were working in parallel on engine development. You guys are way to hung up on the SSD. I am saying Lumen and Nanite are Epic's tech,there is absolutely no guarantee that those same technology or even equivalent will be with any graphics engine Sony make. Sony Devs could be making something totally different that tackle the same problem or they may use existing tech and not do anything on the order of Lumen and Nanite. You really have no clue until we see their First party games. The reason Cerny did not show anything is pretty easy, they probably do not have anything ready to show. Believing that Sony will magically have the same tech as Epic seems crazy to me. Epic showed what their engine can do, the PS5 just happens to be the hardware showed. None of that means Sony is developing the exact same tech or even the same design. |
Because Epic has told us so.
"The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures."
They've been talking about it for years, and you think Sony forgot to bring its own developers in the loop? The whole demo was to showcase what's possible through the dramatic increase in storage bandwith. They didn't touch on ray tracing, new physics or whatnot, SSD was the whole center of the demo.







