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DonFerrari said:
Machiavellian said:

I am not saying anything about Sony devs using UE, I am saying you expect them to have the same tech which is incorrect.  We have no clue how Sony Devs solve the same problems that Epic addressed in their demo or even if Sony devs thought up the same techniques.  The only thing the PS5 has that Sony has promoted is the SSD.  For all you know this was the main focus of Sony devs not a new lighting engine or even the Nanite system.

We have no clue if Sony devs were even looking in the same direction as Epic engineers as development doesn't work that way.  Your main statement stated that Sony devs will have Lumen and Nanite tech but we have no clue what they will have or even if they will have something equivalent.  It may be something totally different, new or nothing at all.  UE5 is not a PS5 game engine, its a PS5, PC, Xbox, Mobile game engine and Epic has probably been working on its system way before there was a PS5 in development.  Its not like SSDs have not been on the market way before the PS5 and its not like the roadmap for PC SSD tech already shows some really fast drives will be coming out before the PS5.

As I stated, I highly doubt Epic shared what they were doing with UE5 because they would love to sell the engine to Sony Devs just as much as they do with MS.

Then you misunderstood. When the other user and I said "nanite like" and "lumen like" we are talking about doing similar solution to similar problem not that it will be the same solution.

Sony included RTX parts on the chip, audio tempest, I/O and SSD among other unique or special features on their console compared to PS4. So they were already thinking about the problems that Nanite and Lumen are trying to solve. To claim they are only thinking about SSD would be wrong.

No my claim is that they will have "lumen and nanite like" tech.

PS5 have been in development for like 5 years, even the BC part of the system was in the work for over a year (see Cerny presentation) so probably longer than the time UE5 have been in development. And from the time Sony set a roadmap to the features on the console they as well would be looking for engines and being focused on their console instead of the whole market you can be sure it will take more on the issues Sony see than what UE5 will since it also have to worry about other systems.

PCs haven't used the SSD as baseline even though it exists there for over a decade.

Considering MS recent bought team already had access to some of the UE5 features Sony also had. But sure Sony won't use the same as they don't need. Why use multiplatform tool to develop to a single closed system?

You have no ideal how long Epic has been working on Lumen or Nanite.  These are just tech advances that they could have been working on for years but could not realize their tech until consoles caught up with PC like CPU, GPU and memory.  I am telling you there is absolutely no guarantee that Sony devs are doing anything close to either tech.  Those are specific tech Epic has been making for their engine, Sony could be making something totally different, nothing at all or something similar.  To expect to see the same thing Epic has done means you do not know how the development process works.  This is why ever engine does not always have the same or equivalent tech especially a brand new engine.

PS5 may have been in development for 5 years but when was finished hardware available.  Engine development takes years to complete and test and it also need finished hardware to do it with.  Its probably the main reason you did not see any RT in Epic UE5 demo since they only had complete hardware for so long.

Its as if you believe UE5 was in development based on PS5 roadmap and I am saying UE5 would exist if there were no PS5 or even XSX because the PC already have all the hardware components that both consoles have.  Other engines have started to take advantage of SSd just so what makes you believe it wasn't on Epic roadmap.  If anything Epic explained to Sony and MS that an SSD should be a baseline storage unit for your new console.