zero129 said:
Its a good thing then that XSX is nextgen hardware that can easy run them effects then isnt it?. And who said anything about turning them on and off?. The XSX version can easy be build using them effects and the base model doesnt need to at all this can be done in the exact same engine with the exact same team working on the exact same game. So stop painting fudge by trying to say it cant when you have already admited that UE5 demo can run on PS4 with the next gen effects stripped away or once again i ask you does it only work when it suits your agenda. And in that interview you quoted the devs pretty much said that XSX is the lead platform and then it wont be hard to remove the nextgen effects,lower physics and res etc. So before you reply back with shit i ask you again where did 343 say that XB1 is the main platform and XSX will have nothing other then an upscale?. Also wasnt you saying in one of the other threads that you had like this that eeffects like Ray Tracing couldnt be used on the XSX version as they "Couldnt be just down scaled" for the XB1 version. Now that you found two new effects your goal post has shifted once again to suit your agenda. How you get away with making the same thread so many times now trolling XBox guys is beyond me. |
Like I said a 100 times, they aren't just effects. I think you should just try a bit harder to grasp what Epic actually demonstrated with that tech demo, instead of saying its just has some more rocks. Its a fundamental change in how games can be developed by levering next gen storage, allowing developers to spend less time working around technical limitations and focus more on worldbuilding, gameplay and adding content to their games.
Unlike gpu bound games we've seen in the past, SSD specific tech like Nanite isn't scalable. Developers either use it, or they don't. If they're making a cross-gen game, they'll still have to jump through hoops and spend a ton of time making sacrifices in order to make it work on the Xone/ps4. Basically defeating its whole purpose.
Yes, in theory Series X also can also take full advantage of Nanite, but its not the hardware that's the problem. My personal issue has more to do with MS's cross-gen strategy that's holding their 1st party games back from using things like Nanite from the get go. MS wants everybody to be able play their games on GP and it seems like they'll be playing the waiting game. They're not going to release AAA budget games when only 1% of the pc gamers have a pc that can run it. They'll wait till Series X like hardware becomes mainstream on pc, while in the mean time they're focused on making cross-gen, and small scale games to fill the GP library.
It's not bad perse and if you're fine with waiting a bit for true next games, then who am I to argue? A couple of years in, its not going to matter anymore anyway, as the average gaming pc will have caught up with these next gen consoles. By then, I'm sure we'll see amazing looking games on Series X, even though the next gen wow factor will have diminished by then. But in the here and now, it does rob us of that next-gen thrill. You can bet your ass Sony will be showing games during their reveal that will be build around their own Nanite-like tech. Which is why Sony's reveal will very likely be a lot more exciting than MS's showcases of "smart delivery" games.
Last edited by goopy20 - on 21 May 2020






