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Shiken said:
Jumpin said:

It's not stupid, it's just not a priority for them. The current lack of it hasn't impacted sales, and it is almost certainly something they have in their dev bucket. This is not their first time releasing this feature late in the console dev cycle, in fact, they have every single generation since such a feature became a requirement (on the Wii). As time goes on, and Switches begin to age, then the priority for the feature will increase.

You see, its posts like this that makes people think Nintendo fans will defend anything they do...

It is stupid, as it is anti consumer in this day and age.  System transfers should be a simple no brainer, especially for a device that does not allow all game saves to be backed up on the cloud service that we PAY FOR.  Not only that, but the Switch has had two revisions that may make some people, like our original poster here, need to make use of proper cloud saves or a system transfer feature.

Just because sales are not directly impacted right now does not mean the move is not stupid and anti consumer.  That kind of ignorance leads to WiiU and X1 levels of lost launch sales for their next device due to tarnished image.  It is certainly not the only factor as there were other problems present for them as well, but it is a factor.

To make things works, I think that they will lock the save transfer functionality under a separate subscription for AC. Isn't it what they did with Pokemon? So, considering that AC is a smash hit which is on its way to outsell Pokemon, it's just easy money for Nintendo.

hunter_alien said:
Is this seriously a problem on the Switch? I was flirting with a Switch Lite for a while now, but I want all my data to be available from my normal switch as well. Damn Nintendo, as much as I love your games some of the things you do are straight out of the 80's :|

I have the same issue. But looks like my AC save data will forever be locked on my Lite.

Alby_da_Wolf said:
This should be so easy, local and optional internet saves for single player, account based internet saves for online multiplayer, PC has offered easily transferable local saves for decades, Android offers seamless and easily transferable Google Play account saves, I can even play the same game with the same account on many devices, one at a time, but choosing the most suitable each time, smartphone on the go, tablet at home, and if I want I can use a PC Android environment too. Yep, some games don't use it, I stopped playing Goddess: Primal Chaos because last time I played it, it used different and not coordinated servers, I ignored the potential problem and I didn't take note of which server my saves were on, so after for some reasons it didn't load my save automatically, I wasn't able to recover it and my game account and character, losing every game progress. Not a big loss, it's a game that ends up becoming boring, as it tries to hide a dull combat system under a bloated stats, magic, items, mount, familiar and countless other stuff system. But the system is there, and most multiplayer Android games use it almost without any problem (you only need to check you are connected to your Google account to avoid losing game progresses, sometimes you must connect manually, and after having connected a device to one or more accounts the first time, the following times just one or two clicks and it's done).

Yeah, in the best case scenario, this functionality should be fully automated. Like in XBL or iOS Game Center. You just log in with your account and continue where you left off without even thinking about potentially losing some data. And of course, free of charge.