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DonFerrari said:
Mr Puggsly said:

I'm not just making a blanket statement, I'm looking at individual games.

We were looking at titles like Ryse, Killzone:SF and Infamous:SS in particular. The goalpost seems to be moving to all games could work on 7th gen.

Anyway, I think we agree some constraints are just due to typical game design. When developers get better specs to work with, much of it often just goes to better presentation. I mean the UE5 wasn't boasting about a new gameplay experiences per se, it was showing us how dank rocks look with advanced lighting effects.

Those games couldn't be done on 7th gen Hardware without major cuts on them, you just claim otherwise and show as evidence that other games were done on the previous gen HW and you think they aren't inferior. That is basically a baseless claim.

You are wrong. The game design receive constraints because of the HW not the other way around. And sure the UE5 tech demo didn't show a new gameplay experience because it is a tool being showed not a game.

Mr Puggsly said:

Great job, that's not what I was arguing.

I just don't think storage medium bottle neck was a significant barrier that limited 8th gen game design.

And your thinking is wrong and disproven by basically all devs that talked about the storage being a constrain in several different stances that you are just chosing to ignore.

I'm mentioning 7th gen games that were more ambitious and enjoyable than the early next gen exclusives.

You're suggesting Killzone:SF would need significant cutbacks to work on 7th gen consoles, even though I can think of numerous FPS titles that are more ambitious and enjoyable on 7th gen. Far Cry 4 for example is much better, in an open world, much more ambitious. Yet its somehow a cross gen game seemingly with little compromise.

Like I said before, God of War could have been a larger scale game if desired. The hardware is fully capable of doing it. The constraint was game design. I can't be wrong, this is reality.

Uh huh, I believe for typical game design a bigger constraint was GPU and CPU, not storage. I mean we see many games that struggle with limited GPU and CPU capabilities. I can't really think of any games that were struggling with the storage speed. Just Cause 3 didn't run poorly because HDDs weren't streaming data fast enough. Also, storage speed can't compensate for bottleneck elsewhere.



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