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DonFerrari said:
Mr Puggsly said:

It depends on what is being cut. Its possible to fundamentally make the same game on a different engine with inferior graphics.

If Infamous:SS and FFXV were only capable of moving that fast, perhaps the limitations is actually on the engine. Better specs would simply brute force the limitations of the engine.

If the only thing about a game that feels next gen is the graphics, then maybe its not really a next gen experience? Again, I feel like game design itself has been pretty stagnant for over a decade.

Seems like you just want to ignore the presentation gave by Cerny and the ones done by GG, SE and others during the gen.

The technology was limitating the game development. Sure some of that would stay the same even if the constrains didn't exist because that was how they wanted the game to be, but several others would be different. Because the game was like that because of the limitations.

I'm not just making a blanket statement, I'm looking at individual games.

We were looking at titles like Ryse, Killzone:SF and Infamous:SS in particular. The goalpost seems to be moving to all games could work on 7th gen.

Anyway, I think we agree some constraints are just due to typical game design. When developers get better specs to work with, much of it often just goes to better presentation. I mean the UE5 wasn't boasting about a new gameplay experiences per se, it was showing us how dank rocks look with advanced lighting effects.



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