Mr Puggsly said:
I'm not drinking the SSD Kool Aid yet. At the very least I hope it does speed up load times. I believe Uncharted had slow sections because that was the game they designed. Walking and talking is just a big part of that series. Hence, I don't think the average game design is necessarily going to change. Many games are designed the way they are to tell a story. Games focused on telling a story aren't necessarily focused on large environments that have you flying across the map quickly. |
I also don't think we'll get a ton of super hero games next gen where you're just flying all over the place, simply because the tech allows it too. What we saw in the Unreal 5 demo were also closed, linear environments that we're seeing now in narrative driven games. The big difference, however, is that it seamlessly went from indoor to outdoor and she was zipping really fast through a huge open world without any sort of pop-ins or loss in detail. It basically showed us exactly what Sony promised their SSD tech could do.
Obviously, that was just a tech demo to show what is possible, but gameplay wise it will definitely be a game changer. Think of something like Horizon Zero Dawn where you'll have way more complex and detailed indoor environments combined with open world exploration, and where you can fly through the environment on the back of a giant robotic chicken! It will be glorious, I tell yas! If we look at current gen, I think BOTW actually gives a good idea on how that can change gameplay mechanics.