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ArchangelMadzz said:

Because XSX and PS5 uses SSD's, cross gen games will never be on the level that games designed specifically for them, not even close. Level design and game mechanics change massively. Uncharted for example has so many of the super slow, sully and nate helping each other climb over obstacles, because the system needs to load up the next part of the level. The layout of levels is so that pop in isn't too bad for asset loading, the speed of travel in open world games is limited due to the storage. 

Surely they can look decent but the entire game design changes when you know everyone playing this game will have a super fast SSD. I think that's the point most people are trying to make.

I'm not drinking the SSD Kool Aid yet. At the very least I hope it does speed up load times.

I believe Uncharted had slow sections because that was the game they designed. Walking and talking is just a big part of that series.

Hence, I don't think the average game design is necessarily going to change. Many games are designed the way they are to tell a story. Games focused on telling a story aren't necessarily focused on large environments that have you flying across the map quickly.



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