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hinch said:
PotentHerbs said:

I thought the UE5 demo was 4K but it was 1440P! That's absolutely insane. SSM, Guerrilla Games, PD & ND are all likely to surpass the graphical fidelity of UE5 which is crazy to even think about. And it didn't even use RT for that incredible lighting!

The flying portion, including the LOD, no lag, no pop ins, really shows the potential of the SSD. Racing games, or traversal in general, is going to become a lot faster. Can you imagine the web slinging in Spiderman 2 or the flying in the Horizon sequel? Loading game worlds in an instant might also mean more interior buildings in a game like GTA or amplified boss fights in a game like GOW2 (IE. Thor and Kratos punching each other through dimensions). 

Goes to show how good up-scaling tech has come along. Kinda sad that people try to downplay the resolution when most can't even tell if it is native 4k unless told so. Would definitely prefer the extra fidelity (and performance) over native 4k, just looks insanely good and detailed.

Actually really excited at the prospects that consoles have SSD's as standard.Who knows, maybe high speed SSD's will be requirement (minimum spec) on certain games on PC in the near future.

Native 4k is very noticeable. Its hard to not see the extra clarity that ir provides. Its obvious when a game is upscaled as its not as sharp as native resolution. 

Why cant we have both? Why cant we have amazing visuals, 4k res and good framerate. It just requires a good hardware which is possible as well. The demo was nice. The lighting look right. The game would alot nicer if there was rt in it.

As a question to CGI: can a really fast ssd bridge the gap in game visuals despite having a weaker hardware?