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goopy20 said:
Immersiveunreality said:
At the ending years of next gen this demo will probably look outdated compared to what the games will show us then,just like the U4 trailer compared to games coming out now.

You're probably right. The biggest take away is that Sony's SSD tech isn't just there for giggles and does a lot more than just shaving off a couple of seconds of loading time. It's going to be interesting to see what Sony's 1st party studios can do with it with their own propitiatory engines.

Playstation 5 can't guarantee 4k, 60fps though. PC can do it.

black8jac said:

Despite You ignoring it, my point still stands. There is fraction of the fraction of one percent PC users who has multi SSDs in RAID0, what makes them irrelevant. Mainstream is what matters. There is one more thing. PS5 is equipped with controller with 12 Direct Memory Access channels, not to mention hardware compression/decompression, coherency management etc. All that together makes it a top solution at the moment. Not only transfer speeds. 

The point is refuted, you just don't like it, the number of users are ultimately irrelevant.
We are talking in purely technical superiority terms here and the PC still has a significant edge over next-gen consoles.

The PC isn't limited to just an 8-core CPU and 16GB of Ram, It's not limited to 5.5GB/s of SSD bandwidth, it's not limited to a single RDNA2 GPU, it's not limited to just 4k.

Do you even know what DMA is? Do you even know if the PC uses hardware compression and decompression? Do you actually understand what coherency actually means in a gaming aspect?


HollyGamer said:

That's correct , PC will relied more on system ram , Vega GPU has what it called HBCC , i believe RDNA 2 will feature this costume to be available on the GPU and Nvidia will relied on more VRAM and some sort of bigger L chace .

But it still need to fill that 16 GB VRAM on the fly in less then a second , i bet 64 GB or 128 GB DDR4 is still not enough unless some assets are compress and GPU raw power help with the decompression.

The more data you store in memory, the less that needs to be streamed in, which means a reduction in I/O transfers, so you need less bandwidth.

In saying that, the PC doesn't stand still, there is some interesting SSD developments happening at the moment and the Playstation 5 isn't even out yet.






--::{PC Gaming Master Race}::--