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chakkra said:

Man, I'm starting to feel like I'm in an eternal Deja vu. We have been discussing the very same thing for months now.

But let's try this again:

Goopy, you seem to be struggling to grasp the concept of scalability. You see, if they take the very same UE5 demo that impressed you so much and scale it down enough, it will run on a PS4; which means ANY game from this engine that looks as good as this demo will also be playable on the PS4 with the correct amount of downscaling. Now, will that prevent the PS5 from offering next-gen graphics? I'm inclined to say no.

And another thing: UE5 won't release until next gear, which means is safe to assume that no developer is actually using it just yet. Now, we don't know how many developers from Sony are using UE4, but we know that most developers from MS actually do use it; and we also know that (according to Epic) it will be easy to port to the newer version. So I think you should consider the possibility that you might actually see an UE5 game running on XSX before than on PS5.

The tech demo focused on 2 major new next-gen features. Rendering limitless geometry/ 8k movie quality assets on the fly, and dynamic global illumination. If you turn those two things off, the demo would have looked like a Tom Raider clone running on the Unreal 4 engine. Now do you honestly think the ps4/ Xone can handle Lumen and Nanite without bursting in a ball of flames? 

In any case, it isn't all about just the unreal 5 engine as Sony's studios mostly use their own custom engines. What's important is that Sony's is all about leaping into next gen, leaving ps4 behind and allowing their 1st party games to make full use of the ps5's capabilities. MS on the other hand is basically making Xbox One games that just run better on Series X.

I don't think MS marketing department is run by complete idiots that don't know what they're doing. They showed us exactly what they've been promising for months, which is Xone games that run better X1X and even better on Series X, pretty much like we're seeing on pc. So you tell me how they'll be able to take advantage of the next gen features of Unreal 5 like Lumen and Nanite, if those games also have to run on Xone and are designed with parity in mind?   

Last edited by goopy20 - on 17 May 2020