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setsunatenshi said:
Machiavellian said:

The reason I asking the question I am is that first this is a Epic employee demonstrating the UE5 demo.  Just because he is in China doesn't automatically make him some offhand engineer talking above his pay grade.  If anything, if they are demoing the UE5 engine, then they would have access to run it on any machine they want.  I did not see anything from Tim disputing those points so when I see people dismissing what the presenter stated, I wonder if they are keeping an open mind.  There is no reason for the presenter to lie in this scenario since it would not benefit Epic at all.  Also I believe China focus would be more PC base so giving the audience a more real world understanding of the performance of today's hard within UE5 would be their main purpose.

For PC gamers, this sounds great as they may not have to purchase another SSD and can keep their current highend Graphics cards.  

You are missing the point entirely, no one is questioning whether the UE5 engine will be scalable and run across multiple platforms. They even mentioned cell phones would be able to run a version of it. So, can it be run on PC, etc? Yes! Will it run the same as it did on PS5? No! Why? The SSD and massive I/O speeds they have access to stream such high resolution assets which can't be done on other hardware.

The only relevant point here is that some people extrapolated the video running off some laptop in China, to that meaning the demo was running off of that laptop. Even more, using that as a proof it was somehow running better than on the PS5, when Tim Sweeney confirmed it was the video of the PS5 output :D. That's just priceless in of itself.

And yeah, for PC games, surely we'll need to forget running certain games off the HDD, they simply will not be playable there if they are made to take advantage of what we've seen on the UE5 demo. PC gpus are definitely not going to be the bottleneck in any way shape or form, the I/O will be.

Actually I am not missing the point at all.  The presenter interpretations stated it can run just fine without the PS5 GOD tier SSD.  As I asked earlier, are we questioning the statement made by the presenter who works for Epic or just the playback of the demo.

As to your second paragraph, that tweet from Tim only seem to point to the presentation of the demo shone not the words from the presenter translations.  There isn't enough info in that tweet to infer anything beyond that.  

I actually doubt the I/O will be a big problem for PCs because an increase in RAM would be a better solution.  THe key for consoles is that they have limited ram, no expandability and thus fixed which means they are more dependent on SDD solution then a PC probably 3 years from now.