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KratosLives said:
According to the guy at unreal engine, it was running at 1440p and 30fps, near the gpu max on ps5. Can you make a game of this scale with alot of onscreen action, multiple npc and particle effects? I guess with this engine we can forget about getting games looking like this running at 60fps. maybe if they drop the 8k textures to 4k. Or with more console optimisations. I wonder if mesh shading/variable rate shading works with this tech.

I think you are forgetting we are talking about Sony :)  And this demo was done 7 months before PS5 release.  Wait untill Santa Monica, GG, etc push PS5 to its limit and you will quote yourself again on this :D

 You are not ready to see what XSX and PS5 can do if fully maxed out, righ now; but like any new generation, we will need some time.

 



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.