CGI-Quality said:
That depends on the use. For example, 1-2 million triangles/quads on a character is different from that much on the environment. This is because of dynamics and physics. A character will be moving, morphing, shifting (plus any hair, belts, straps, cloth, etc, etc), where as a rock mountain is a stationary prop that can have so much thrown at it (as was the case with this demo). So, the cost should be minimal. |
It's triangles and or quads because those are the best geometric figures to make shapes with right?
Or does it also include that those figures have the best/better aimed reflections?
Dev noob right here. :P