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Great showcase overall.

Using the wind as waypoints is pretty intuitive. Different playstyles are great. One of the best aspects of Second Son was different powers had their own feel to them, it didn't feel rehashed or reskinned. It looks like GoT is trending in this direction. I'm intrigued with getting enemies to fear you and how that impacts exploration/combat. The biggest problem I had with Second Son was the empty world. Hopefully Sucker Punch can improve this aspect for GoT. I don't mind the one shot kills but hopefully the AI difficulty can be bumped up a little bit. Although lots of potential for the boss fights.

I actually want more State of Plays like this lol. Sony could save their big announcements/reveals for a few shows every year with State of Plays providing extended demos, updates, previews, etc. A lot less filler to sit through.