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goopy20 said:

The thing with this Unreal demo is that is showed exactly what Sony promised when they talked about their SSD tech. Bigger worlds, far more complex level design, tons of assets variation and new ways in how you move around in these worlds. The spider man tech demo showed it and here we also saw how fast she moved through the world without any sort of pop ins, and seamless transitions between indoor and outdoor locations. It's all stuff Sony's SSD was designed for and we'll have to see how MS's SSD compares. If both consoles are priced the same then I'm guessing Series X will be better at things like Ray Tracing and native 4k, while the ps5 can probably do things with their SSD that are not possible on Series X. In multiplatform games we might not see much of a difference, but I got a feeling it will be pretty obvious with the exclusives.   

But this demo showed the stuff Microsoft promised with Series X as well. Bigger and more detailed worlds and stuff. But I didn't see the stuff Sony promised about level design for example. To me it looked like the demo still did things like squeezing through corridor, turning a wheel etc to load things on background. It was very linear.