taus90 said:
I dont know about you but the closeups of rocks and realtime GI and bounce light with high quality shadow is just not possible in current gen and this demo is an early proof concept, no more baking of any sorts, its just going to get better from here. But the most important thing this demo showcases is how the next gen hardware will revolutionize game development, its really difficult to explain, The concept of polygon budget, Normal Maps, Lod's are all made redundant. A current gen polygon budget for a AAA is between 20m to 25m (just an estimate) This demo showcased around 25b triangle just in one scene along with 8k texture, realtime GI with bounce lightning, importing high quality zbrush models without any modification.. tell this to any developer working on current gen games, they will just wet their pants. |
I’m not disagreeing that it was an impressive tech demo but I also understand that’s all it was is a tech demo.