Pemalite said:
We have been using mechanical hard drives as "virtual ram" for a third of a century, it's nothing new or novel. Even the Original Xbox did it on it's mechanical disk.
Most PC's. You can build an SSD setup that completely dominates the Playstation 5's 5.5GB/s drive via a 16x PCI-E card/RAID, that is not a common setup though, it's an enthusiast/professional grade setup.
I am actually not able to find the thread, but I will keep looking, it had the full market breakdown of gaming rigs with SSD's and how PCI-E drive marketshare had started to beat SATA. |
I know virtual ram is nothing new, but it sounds like the SSD tech will just make it a lot more efficient for actual game applications. I'm no game designer but I'm guessing there's a reason why Sony has been talking so much about their SSD and why they're going with 825GB instead of just 1TB. We will see how developers will support it and also what it means for pc gaming in general, but it's still pretty common to see a 250SSD used mainly for the OS and a 1TB HDD on pc. Except for maybe Star Citizen, I also can't think of any pc game that requires any SSD, let alone one that's compatible with the ps5 which aren't even on the market yet.
Maybe it's all marketing BS but I don't think Sony would be taking such a big gamble (production sounds expensive) if they had any doubt in its usefulness. Maybe its not meant to make the ps5 more powerful but I did hear it's a lot easier to develop for. So maybe next gen will be less about the hardware and more about the quality that studios can achieve with their time and budget?







