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Mr Puggsly said:
TheMisterManGuy said:

I think its more because their own Worldwide Studios seem to like using it. Hence its used a bit more often in first party games. Particularly anything from PixelOpus, SuperMassive, Quantic Dream and Japan Studio. Sony's games tend to come more from European and Japanese developers, and those types of studios are a bit more willing to experiment with control inputs, as opposed to the largely American developers that make up Xbox Game Studios. 

Most Sony games could simply use it for aiming and moving the camera, but they don't bother. I just don't think demand is significant.

I'd say with Sony, it's a bit inconsistent. Like You can use the Gyro sensor in games like Dreams, Infamous, and Days Gone. But not in Horizon: Zero Dawn, a game that really would benefit from that option? It might just depend on the studio, But Sony really does need to encourage more use of these controller features, across all its first party devs. Say what you will about Nintendo games having "gimmicks" in them. At least most of their games make consistent use of the hardware.