SvennoJ said:
I was thinking about half-life as well, but that's not really through game play. The game play is on hold during those interactive cut scenes. And what you find in the world is world building, also not game play. Story telling through world building is one of the most powerful tools, used by many genres. Dark souls, fallout, red dead redemption etc. Red dead redemption 2 does some efforts to tell story through game play, making the player balance his/her moral compass throughout the game with different assignments. Not only having different ways to things but also having real consequences through the unforgiving bounty system. |
I agree that Half-Life might not be the best fit here, but I guess it depends on where you draw the line.
I'm not sure Crusader Kings II actually tries to tell stories, but because of the way things are in the game, it's not rare to end up with chains of events that kind of start forming stories. I wish I could better sum up the way CK2 tells stories, but more of the 'lead a boring life' type of a player in CK2, so I don't have too much experience there, and I also think there are many things contributing to it all. That is, it would take a good while for me to sum it up in a more comprehensive manner.