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Leynos said:

Better to compare games on both systems. Grandia II looks better on DC and so does Ecco. However, those were not meant to be multiplatform in the beginning but DC exclusives. They only released on PS2 because of the DC failure. Code Veronica is another that can be compared. Better to do that than compare GTA to Soul Cal.

The Dreamcast architecture is very different compared to the PS2. The Dreamcast is a very well-balanced console with equal emphasis on processing power, bandwidth, textures, presentation, audio. Whereas the PS2 is designed for huge processing power and bandwidth, it then sacrifices textures, presentation, audio. This means some of the early-mid 6th gen multiplats would've been superior on Dreamcast if they didn't bother to make a custom PS2 version.

Dreamcast games run at a very small range of polycounts. If a Dreamcast game has effort put into it, then it runs somewhere between 800,000 - 3 million PPS. There's essentially no exceptions to this. This is compared to 1 million - 9 million PPS on PS2.

Not really, the fact that a game is on 2 system wouldn't prove which is better. We have had games on PS2 and Xbox that looked and worked better on PS2, and we have 2 games on PS4Pro and X1X that look and perform better on PS4Pro. That is just poor optmization on the better HW.

Any no game would really look as good as possible if the game wasn't coded specifically for that console. Most wouldn't even work out.

But sure enough I agree they have different phillosophy and architeture, but not sure I would say DC was well-balanced or without bottlenecks. Sure enough it would be more balanced or easier to code for than Saturn that they were caught in the middle of 2D to 3D due to PS surprising them and they putting "two architetures" to compete and ending up being a nightmare to code for.

Unfortunately DC had almost 0 success in Brazil (I loved when I saw in a magazine, but only saw one in person when I bought a used one over 10 years after if left the market).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."