Better to compare games on both systems. Grandia II looks better on DC and so does Ecco. However, those were not meant to be multiplatform in the beginning but DC exclusives. They only released on PS2 because of the DC failure. Code Veronica is another that can be compared. Better to do that than compare GTA to Soul Cal.
The Dreamcast architecture is very different compared to the PS2. The Dreamcast is a very well-balanced console with equal emphasis on processing power, bandwidth, textures, presentation, audio. Whereas the PS2 is designed for huge processing power and bandwidth, it then sacrifices textures, presentation, audio. This means some of the early-mid 6th gen multiplats would've been superior on Dreamcast if they didn't bother to make a custom PS2 version.
Dreamcast games run at a very small range of polycounts. If a Dreamcast game has effort put into it, then it runs somewhere between 800,000 - 3 million PPS. There's essentially no exceptions to this. This is compared to 1 million - 9 million PPS on PS2.
Last edited by Leynos - on 09 May 2020Bite my shiny metal cockpit!









