curl-6 said: Dreamcast catches up and takes the lead in the poll; once numerous votes behind Xbox, it now leads by 1.
I never compared Soul Calibur to GTA. I simply chose the best graphics available on the Dreamcast. And GT4 doesn't actually render in 1080i, it only upscales to it, its rendering resolution is just 448p according to Digital Foundry. PS2 was closer to DC than to Xbox graphically in my opinion; the latter's more modern GPU, equipped with DX8 tier programmable shaders, allowed for results like Conker Live and Reloaded, Chronicles of Riddick, and Halo 2 that were a class apart from what either PS2 or DC could ever hope to produce. |
You are comparing Soul Calibur to "most of PS2 library". Which in essence again is picking a very close and controlled environment of a fighting game and comparing to the biggest open world and everything in between. If you had just done something like "SC vs Tekken 5" or similar comparison that would at least make sense. Next should we compare FFX during CGI on PS2 versus Code Veronica in DC?
The problem is that performance and hw aren't opinion, they have the hard numbers. You just like DC more so you try to favor it in comparison.
There aren't many games that would look better than FFX on GC or Xbox, but that doesn't mean both weren't considerably more powerful than PS2.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."