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curl-6 said:

Dreamcast catches up and takes the lead in the poll; once numerous votes behind Xbox, it now leads by 1.

DonFerrari said:

Nope the argument curl-6 was making is totally different than what you seem to have picked from it. His point was that DC hold pretty well against PS2 even launching 2 years prior, while PS2 was destroyed by Xbox that launched only one year after. All that info is wrong, since PS2 launched 1y4m after DC and Xbox launched like 1y8m after PS2 and considering the whole library of the 3 systems PS2 held itself much better against Xbox than DC against PS2.

Because if we were to just cherry pick a couple of games to claim DC held pretty well and use game like fighting game or racing game to compare against open world or the like that is pretty much useless comparison. Because we could put a racing game on PS3 versus an open world game in PS4 (and in case choose the best graphic in one and a average to bad on the other, like GT6 vs Mad Max) and say PS3 holds it self wonderfully against PS4 even if it released 10 years earlier and that is factually wrong.

Soul Calibur is a fighting game with 2 chars on screen at a time, so at the time of course very few games would compare. Like how would you expect GTA San Andreas with dozen NPCs at all times, plenty of constructions, etc to look better than SC? You can't really cherry pick a single game to say because it looks better than most on another system then they had similar power or performance.

Or should we go and say that since GT4 could output 1080i and had a very good graphics, photorealistic at the time, that PS2 was basically stronger than Xbox?

I said I can concede that it was a good HW and that it had a good performance. The problem was your comparison on timeframe and power that was really all out of the window.

I never compared Soul Calibur to GTA. I simply chose the best graphics available on the Dreamcast.

And GT4 doesn't actually render in 1080i, it only upscales to it, its rendering resolution is just 448p according to Digital Foundry.

PS2 was closer to DC than to Xbox graphically in my opinion; the latter's more modern GPU, equipped with DX8 tier programmable shaders, allowed for results like Conker Live and Reloaded, Chronicles of Riddick, and Halo 2 that were a class apart from what either PS2 or DC could ever hope to produce.

You are comparing Soul Calibur to "most of PS2 library". Which in essence again is picking a very close and controlled environment of a fighting game and comparing to the biggest open world and everything in between. If you had just done something like "SC vs Tekken 5" or similar comparison that would at least make sense. Next should we compare FFX during CGI on PS2 versus Code Veronica in DC?

The problem is that performance and hw aren't opinion, they have the hard numbers. You just like DC more so you try to favor it in comparison.

There aren't many games that would look better than FFX on GC or Xbox, but that doesn't mean both weren't considerably more powerful than PS2.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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