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Otter said:

If someone said the Switches biggest software is behind it in 2018, i would say Smash, mainline pokemon and animal crossing are on the horizon. What do you say is on the horizon now? 

And Animal crossing has always been huge on portable, new leaf sold 12m. I don't think anyone expected how big horizons is but none the less it still is in Nintendo's elite and is top seller on everyone platform since NDS. 

2D/isometric Zelda =/= 3D Zelda. There is no contradiction there.

If you disagree with my opinion that Switch is unlikely to have another 20m+ year after fiscal year ending March 2021 (my comment was in response to their potentially being 3 more 20m years), I'd genuinely like to here why. Regardless of what anyone else said, it's a reasonable estimation from what I can see.

You're speaking in hindsight though much like those who used the same argument before so your version is now adjusted to reflect that I guarantee you the were people who didn't see AC as an elite platform seller if you went back to 2019 and told people AC would outsell FFVIIR easily and move far more platforms the would have been a significant amount of people who would have contested that and I'm not just talking about the founder of the cliff argument. Another possible title they can turn to is Tomodachi btw which moved a lot of 3DS' on release especially in Japan and Europe.

- The only games not on the system are the ones utilizing the power gap a lot more and people from day one weren't buying the system for high amount of power the reason the system has sold is because it's an appealing product that sells on the basis of fitting into anyone's gaming habits. This means the reasons for purchase of the platform varies significantly from the reasons other platforms are bought the are also a significant number of games on the platform you can't get else where.

- You say games like Pokemon are once in a generation impact yet Sun/Moon highlight this is incorrect as it gave the 3DS a second wind the same goes for sequels as other platforms sell on sequels to games like COD and Assassin's Creed for years.

- It has a monopoly on one side of the market while also competing in the other, the portable market sold 91m units in total with the Vita and 3DS those consumers all have to go somewhere for their portable fix.

- The Lite opens up the platform to having more than one per household as people may have a spouse or kids who are into gaming.

- At some point collective library begins selling the platform just as effectively as the need for a big market hyped title because the platform has enough flag ship titles people want at which point just increasing the number of quality titles becomes as good as putting out a big seller. We're seeing this on Switch with the list of evergreen titles growing and growing these aren't just games with sales legs they're helping sell units hence why their numbers are absurdly high.

All of these are factors people who use that argument don't pick up on because of a misguided view that how Sony and MS do things is the way things should play out they don't pick up on these factors because they don't come into play with the approach these two use this is why it keeps getting repeated and why it keeps getting defied as different factors are in play with Nintendo's approach.