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Hynad said:
d21lewis said:

You saved me a response. Now I'm gonna respond, anyway!

I loved the Dreamcast and it had some beautiful games. Ecco, DoA2, and Soul Calibur come to mind. But, like how many N64 games had an "N64 look", a lot of Dreamcast games had a "Dreamcast look". I got my system in early 2001 and got a PS2 in mid 2001. Instantly, I could tell that The Bouncer and Zone of the Enders (not to mention the MGS2 demo) were light years beyond anything the Dreamcast would ever do. Even then, some Dreamcast games felt like they were gonna fall apart at the seams.

Up until November 2001, no PS2 owner had more fun than I did with that Dreamcast but from November on, the PS2 went Super Saiyan and never looked back. I saw a quote saying that the "Dreamcast was designed to compete with the N64 and PS1. It wasn't designed to compete with the future"..or something like that.

I don't know. To my eyes, Shenmue was holding its own quite well against anything the PS2 came up with in the early years of its life. I remember thinking MGS2 and FFX were among the first games that really clearly outclassed it.

I would say that even Yakuza 1 outclassed Shenmue and that was from basically the same company and not that much later than they first getting to develop on PS2.

And boy how bad of a game Shenmue is when you play Yakuza before, it is just undescribible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."