By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Whoa, neck and neck in the poll! Considering Xbox sold more than three times as much and had a lifespan more than twice as long, damn close fight.

LudicrousSpeed said:

Not really. DC had that same PC vibe with online browser support, keyboard support, and more importantly games like Quake 3 Arena and Unreal Tournament which both ran fantastic on DC and had amazing online play for 56k machines. In the case of Quake 3 you could even play with PC users and let them slaughter you with their broadband connections.

There were other PC ports that ran well, like Rainbow Six, etc. Plus titles like Phantasy Star Online felt like something you'd only previously been able to play on a PC. The issue was the DC just didn't last long enough. The Xbox didn't differ from the DC in terms of feeling like a PC squeezed into a console box, it just continued where the DC left off. IIRC the DC was discontinued before the Xbox even launched.

Simply gonna have to disagree with you there. For me, Dreamcast's abundance of arcade ports (something Sega had long focused on) always gave me the vibe of a late 90s arcade machine compressed into a console shell, while the Xbox with its many high end PC ports and games like Halo always felt more PC-esque.

Not to forget that one of the keys of arcade was competitive multiplayer.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."