Mandalore76 said:
I just played Chaotic Neon Madness on my lunch break. Took me several attempts, but I made it through. Looking at the World Record being about 20 seconds better than my time, the Timer is pretty generous (which I greatly appreciate!). A good speedrun level overall. I really like the use of the POW blocks to give those sections that "shimmering" effect. I was happy to leave a Like and Stamp Comment on it. |
I tried to use anything I could to make it look like bright neon colors or flashing signs haha. Thanks for the like and the feedback!
I generally think the SMB 1-1 alterations have been kinda overdone at this point in the game, but your glitched one was too funny so I enjoyed it. Also genius placement of the sound/visual effects when the first thing starts to go wrong in the course (the goomba coming out of the fire flower box) Gave it a like. :)
Shadownin64 said: I finished Super Mario Bros. 3 7-6 WKV-1DJ-PHG and 7-7 1VY-988-Y3G. They are both weird because Nintendo didn't give you the tools in Super Mario Maker 2 too even recreate their own game accurately. Just shows you how much freedom Nintendo would give there developers in making a new 2d side scrolling game when they had more freedom back then then we do now. |
I forgot to mention I did actually start playing through the super world you had set up with these since I was fortunate to have someone to play with, but he midway through stopped so I haven't finished the levels yet. Some of them are perfect recreations, but obviously there's things that just aren't really possible with the tools provided. I do think you did a great job with what you could do though, and retooling the levels that wouldn't work the same way to make them just as fun and challenging. (One I specifically remember was the world 1 level with the moving platforms, I like that you added the coin requirement to rebalance it without the moving platforms)
I definitely have to finish playing them soon.