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What's the incentive for the developer? They want to sell as many copies as possible and usually focus on making viable versions, it's already complicated enough making software for so many different platforms with such varying performance and capacities. Add to that the relatively fickle nature of the market, and they have no guarantees that platform-specific features will actually result in better sales, which would make it a waste. For me, developers have less responsibility for creating unique experiences on every single platform than the manufacturer and purveyor of the platform itself has for creating a simple and welcoming developer environment with manageable tools and functionality. Any manufacturer who complains of developers not making use of niche or gimmicky features on their platform is wholly to blame themselves; there is usually close to no incentive, especially if there's easier money to be made elsewhere. Some of the above-mentioned factors were the downfall of 3rd party support for the Wii U, among others.