The Fury said:
Both true, and luckily, even though I would say FF12 isn't as FF as other titles, it's still a superb game as it was made by the Ivalice team (who don't exist anymore sadly). The merge was the start of things going down hill, I have always known that but I do find it strange that they aren't trying to look at why 6-10 heyday was so good and not looking to that to get their influences to create the next generation of the FF games. Looking at FF7"Remake" combat, they looked at more modern FF games and other series instead, things like button mashing and stagger made it into a remake of a game that had none of that. These were things people liked from previous entries? Really? |
Honestly, the battle system in the remake is probably one of the best I've played in a JRPG for a long time and certainly the best in the series. Yes, it's real-time (I'd argue semi-turn-based) but the actual strategy and depth of it amazes me. The button mashing is solely a method (one of a few) to fill up the ATB, abilities are unique to each character and designed to complement each other, and it really doesn't pay to just go for the most powerful spell every time as you're more likely to end up in trouble. The materia system is refined and balanced (it places limits on certain materia) forcing you to truly plan which materia to utilise for a given fight.
I haven't been a fan of the combat systems in any of the Final Fantasy games since X. But the system here is as if they learnt every lesson from every game since VII, and just kept the best bits. The result is far more strategic and challenging than the original ever was.








