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Wyrdness said:
burninmylight said:

...

- MHW as it is itself lacks heavily from prior games in content and the expansion has comparable content in it to the base game so either way my examples answered your question opinions and personal views on such games are irrelevant.

Because MHW was the first game in the series' history to launch simultaneously worldwide. Every prior game first launched in Japan, then the rest of the world had a long wait. The past few generations had Capcom following a model of:

  1. Release vanilla game as a Japan exclusive
  2. Wait about a year, and release the game as the "G" or "Ultimate" version worldwide.

So yes, MHW lacks in comparison to MH3U, MH4u and MHGU because you're obviously comparing it to the wrong games. Compared to the base  games, then it's a bit more in line. Iceborn then brings MHW more in line with the Ultimates. And no, it does not have as much content as the base game:

  • One or two new areas in IB, about a dozen in MHW
  • Four brand new monsters in IB, eight new subspecies and eight returnees = 20 total monsters. 31 returning monsters and 20 new ones in MHW = 51.
  • You're welcome to go look up how many new weapons are in IB compared to MHW, but I'm pretty sure that the latter had more.
  • There are other factors that can't be denied, like tweaks to armor, weapons, the clutch claw and slinger. Those are changes that absolutely bear mention, but they are still more like patches to tweak gameplay than actual new content.
  • There are also new quests in IB that add significant gameplay value, and the Master rank as I mentioned. MHW still has two previous ranks and dozens more quests that amount to dozens if not hundreds of hours more gameplay.

So IB is a tremendous expansion that adds loads of value to MHW and is worth the price of admission, but it is absolutely not a standalone game. It stands on the shoulders of MHW.

So no, your examples do not answer my questions, and I am still waiting for a relevant example. Funny how you keep talking about rants, opinions and personal views when everything you've said from the get-go is strictly opinion and personal view. I've asked you several times now to give me data or statements from officials to back up your rhetoric, but you have given me nothing. I've at least gone and done some homework to back up my side. I suggest you do the same.

- Why would they make an expansion? The same reason companies have been making expansions for decades to push and get the most out of a single title hardly rocket science. Don't worry about people needing to own the base game because 16m and counting already do.

So you want to limit the entire Gen 4 remake to those 16 million and counting instead of the 55 million and counting who own a Switch? You're right, it's not rocket science.

 - Pokemon runs on a circular business model, in the GBA era sales declined in the series to literally a third of the first gen despite the games being pushed this was about the time the anime and merchandise was in a slump what Nintendo began to realize that although the games were popular a large chunk of that popularity was generated but the media and merchandise so it wasn't just the latter benefiting from the games it was also the games benefiting from latter as they were marketing the games to a continuous audience hence why even the remakes of RG couldn't change the situation older fans were simply moving on or not buying the games as often.

If this is your argument for why GF stopped appealing to older fans, then I don't get it. Gen 3 launched about five years after Gen 1; that's hardly enough time for fans to have grown into cynical old bastards. If I were the one making that argument, you'd be calling it a "rant, opinions and personal views on such games" that "are irrelevant."

I mean, you completely ignore factors that can easily be measured, such as the GBA having two-thirds the install base of the original GB, Gen 1 having four different releases compared to Gen 3's three, Gen 3 launching pretty late into the the GBA's short life before being cut off by the DS two years later.

If you want to go back to message board logic, then you're also failing to mention the outrage among fans that Gen 3 was the first game that cut off players from having access to a ton of Pokemon from previous games, including trading them up from previous gens. This hadn't occurred again in Pokemon until Gen 8 (prior to the launch of Home at least).

When D/P were arriving the was a renewed push to the media side of thing which had seen stiff competition from numerous shows pop up since its dominance had been reduced compared to the 90s which caused D/P to do well and replaced a significant number of fans who had left. Some may argue that the DS' success was the main factor but then the GBA was heavily successful as well and the series declined on that platform, you can't even say it's because of close releases because the series has had close releases for ages now with no repeat of that decline the major change wasn't to the games it was to the rest of the franchise. The games were now even more closely tied to the media side of things with even the anime season being called Diamond and Pearl with each game and season after that sharing their names this was a more direct attempt at marketing and pushing the games to the younger audience.

The reason for the push to younger audiences? Pokemon was never an advance or flash game it was built on just being fun and simple which younger new players tend to not have a problem with and the are always going to be more of them on them way, someone gets older and finds the games aren't appealing or buys fewer games no worries the are always replacements to fill any gap left behind.

^^^ Conjecture, opinions and personal views. They're irrelevant.

Nintendo DS: 154.90

Nintendo Game Boy: 118.69

Game Boy Advance: 81.51

^^^ Facts