By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SpokenTruth said:
src said:

You guys really don't know do you?

COD sels 6-8 million in one month (actually a few weeks) in US alone lmao

Thinking AC comes even close to COD is laughable.

https://www.gamesindustry.biz/articles/2012-12-07-halo-4-sold-3-2m-in-us-during-november

7.5 million opening month for BO2 in US alone. This does not include digital, its only recently NPD had access to digital.

COD MW already holds the best digital opening on PS4 and with Activision.

So yeah, COD in US alone > AC WW

Digital only, SRC, Digital only. 

Nautilus said:

Any company doing estimations, especially for after the facts numbers, a 12% difference is huge.But again, as I said before, this is just one example of many.That's why NPD is so respected, because their estimations are extremely accurate.If they were 5% off or anything like that, companies would stop paying them, because innacurate data is useless.

Took this from resetera(they have used official sources):

"Here's one reason I have a hard time believing any of their numbers: according to them during Q3 (July-September) 2018 PlayStation Now brought in $143mil (link https://www.gamesindustry.biz/artic...brought-in-usd143-million-last-quarter-report), or on average $47.6mil a month. Back then the most expensive PlayStation Now subscription was $20/month, meaning that even if everyone was using that subscription (obviously unlikely, many people will sign up for 3 months or a full year because that's way cheaper on a monthly basis) Now would have had at least about 2.38mil paying subscribers according to them. Then for the fiscal year ending March 31 2019 Sony revealed that PlayStation Now had about 700k subscribers, meaning Superdata overestimated the amount of subs Now by over 200%. I'm sorry, but that's laughable."

There is also the Epic Games estimation about fortnite revenue, which Epic just outright said they were wrong:

https://www.gamepressure.com/newsroom/epic-games-on-fortnites-revenue-drops-the-data-is-inaccurate/zb18a1

Again, there are more examples of after the fact estimations that were completely wrong, but Im not going to do your job for you.

Plus their own estimations(the before the fact ones) are simply stupid too.Remember them predicting that the Siwtch would sell only 5 millions in 2017 back in march of that year.Good times.

Edit: Oh, they are also claiming that Doom Eternal digital sales were 3 million units in March.That's supposidelly without counting physical sales.Doom Eternal landed on number 6 on NPD charts in march.No way in fucking hell it did that well digitally while physically it did meh.If that were true, Bethesda wouldn't stop talking about that.Just another example of Superdata bullshit numbers.


NPD: They have been 12% off many times. That's the nature of their industry.  It also depends on volume of market polling, market polling rate, on-going or post, etc...   But yes, they've been off by 12% many times.

PSNow: The primary question is how was their figure calculated?  It is at simple as avg sub cost x number of subs?  Or does it count other revenue from within the service?  Do you know?  I don't.  Nobody else I've researched seems to either.  I do know that Sony combines Now with PS Plus, PS Video, PS Music, PS Vue and advertising.  And across those segments Sony officially announced $740 million in revenue for Q3 2018.  Unfortunately, I've not found a breakdown for each of that $740 million. If that figure includes the advertising segment (which it should for anything advertised on PS Now) and in-game purchases on PS Now games, then it would be wrong of us to only count avg sub cost x number of subs.

Fortnite: Funny how Epic Games cited that very same report a month earlier.  Also funny how they never provided their own figures to counter.  Sounds to me like investor relations damage control.

Switch: For one, they were definitely wrong.  But so were tons of others in the industry.  Second, that's a projection, not a report after the fact.  They didn't say on Jan 1, 2018 that Switch sold 5 million in all of 2017.  Finally, they partly based the 5 million from statements from GameStop who said they were only getting a limited number of Switch consoles for sale.  Why would you then project high sales of the biggest games retailer is saying they won't have many to sell?

Doom Eternal: We have no idea what kind of effect the pandemic is having on digital and physical sales right now. Doom 2016 sold 1 million without a stay-at-home pandemic going on.  And Doom Eternal has more hype.


Don't get me wrong.  I'm not saying they are absolutely accurate.  Digital game reports are damn hard to do to begin with bad both Nintendo and Bethesda do not share internal digital sales data.  What I am saying is that they are the best we have and until official, contrary comes out, there is not reason to just shit all over the report.

Please provide me a source for when NPD was off 12% on any of their data, because I dont remember.

Im just saying that SuperData has a gigantic history of being wrong.Animal Crossing will be huge in terms of sales.Honestly I fully expect it to cross 10 million units sold when Nintendo announces it at the investor meeting, but 5 million just digitally is way too much, regardless of the existing chaos out there(especially since most people that bought day one had a pre order ready and I doubt that was affected, not to mention that if Japan sales are anything to go by, physical sales are doing just fine).

Give ourselves 2 more weeks, and we will have the official numbers.And Im pretty sure Superdata will be wrong, one way or another.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1